
For the lost. For the forgotten. For the free.
From the Shadows of Ul'dah, We Rise
Beneath the glittering veneer of Ul’dah’s wealth, the forgotten masses toil and suffer while the monetarists grow fat on their misery. We remember what it is to go hungry, to be nameless, to be told our lives are worth less than coin. Some of us clawed our way out of the gutters; others stepped down from gilded halls, shedding titles and finery to stand with us. Together, we are the Agate Union. We are bound not by blood nor birth, but by purpose.

We move quietly, striking where greed festers, and the law turns a blind eye. We hunt the slavers who profit on chains, dismantle the schemes of those who prey on the weak, and place coin and care in the hands of those left behind. The law is a fine thing when it serves justice. But when the law will not act, we will.
Why Would You Join?
| JUSTICE ORIENTED |
|---|
| If your character wishes to right the wrongs imposed upon the weak, helpless, and disenfranchised, the Agate Army is a great choice. |
| FORMER STREET KID |
|---|
| Is your character a former street kid who has managed to survive to adulthood and wishes to help others who are growing up in the same situation? You're an ideal recruit -- and maybe your backstory has you joining during your childhood. |
| GUARDIAN OF THE SMALL |
|---|
| Every bunkie that houses rescued street kids has a den mother or den father, a person who is vetted. They provide guidance, sometimes firm, to help these kids grow up into healthy, solid adults. Part of the Urchin Army, rather than the Agate Union. |
| NOBLE-MINDED ELITE |
|---|
| Your character has all the privileges in the world: money, titles, and connections. Despite this, you choose to use your privilege to better the lives of others. |
| SECRETLY NOT-CRIMINAL |
|---|
| On the surface, you're a brutish thug, a sleek thief, a trafficker of substances. Underneath, you're a supporter of the Agate Union, one who uses what they know about the criminal inner workings to help dismantle the bad guys. |
| PROFESSIONALS |
|---|
| Teachers, healers, priests and clerics, household servants, and shopkeepers — all able to help provide opportunities for people and help in unexpected situations. They're also perfect to learn roles and skills that make them ace spies. |
| OTHER STORIES & PATHWAYS ALIGN |
|---|
| If your character ethos isn't found in the above, do not fear — there's plenty of room in the Agate Union for you. Reach out and discuss with us — if there is a way it makes sense, then surely there is a way we can make it happen! |
Mateus | 18+ Roleplay FC
Not on Mateus? That's OK! People are not required to join the actual Free Company to be part of the role-play Free Company, though it is preferred if possible. We use a Cross-World Link Shell (CWLS) to maintain conversation.
Who are We - OOC?
The Agate Union, formerly the Urchin Army, is a justice-focused and anti-slavery organization within the world of Final Fantasy XIV Online. Though we're not your traditional "criminal-free company," our anti-establishment nature and ultimately more heroic storylines mean we operate in the same gritty underworld we stand against. Our roleplay explores themes of resistance, injustice, and survival, which means members may encounter dark or criminal storylines.With that in mind, you can always hit the pause button when you're uncomfortable. Working together, we can find a way forward that respects both the player and the role-play. Don't suffer in silence — if something bothers you OOC, speak up.Out of character, we are a respectful, inclusive community. All players are expected to follow local laws and community guidelines. Exploring dark themes in-character does not reflect personal preferences out-of-character. Consent, communication, and comfort are paramount.
History
| Pre-Incorporation |
|---|
| Once upon a time, Nyte did many a thing and took care of many an orphan. Through her hardships, she aimed to help ever more people in need. [Pre-Creation] |
| High Nunh Bar & Grill |
|---|
| Creation of R'ehan Tia, this grungy bar moved from a little hole in the wall into its alleyway abode. It moved to another district of Ul'dah, but is fondly remembered. [Moved May 2026]. |
| Garnet Medical |
|---|
| An arm of Agate Union. This group opens up a free/low cost medical clinic when healers are available to mind shop. They may travel or work right at home in the alleyway. |
| The Dragon Pig |
|---|
| One of Nyte's experiments went awry, releasing a freakish hybrid pig-dragon into the wild. Following its dragon instincts, it fled to Coerthas, where it began to eat poor villagers. The Agates tracked it down and put an end to the monstrosity, and Nyte was forbidden from mad science going forward. |
| The Lilac |
|---|
| Papers discovered during a routine wealth redistribution bounty revealed a slaving operation led by a pirate band on a chain of islands south of Vylbrand. Despite a harrowing fight with a siren and her sea sahagin, the Agates were able to mostly dock their ship, the Lilac, and rescue the slaves and end this pirate threat. |
| To be continued... |
|---|
| Currently the Agate Union is juggling a few threads and looking into different missions. While all its arms are flexing and outstretched, another hand is always welcome. Have a problem? Add it to the load! |
| Urchin Army |
|---|
| The group expanded and gained a name as a few souls kept the lights on and started acquiring what all companies need. [FC Founded June 2024]. |
| Garnet Lane |
|---|
| The alleyway properties (or abandoned holes in the wall) around the Cog & Keg Speakeasy are scooped up for use by the team. There's a brewery, a bath, and a few living spaces. [House secured August 2024]. |
| The Keg & Cog Speakeasy |
|---|
| The new tenants of the bar space operate a jazz speakeasy lounge. Folks can find jobs on the bounty board, and this is where many people find their way into the Agate Union. [Opened May 2026]. |
| The Slave Heist |
|---|
| The Agate Union's first venture outside of Ul'dah had us following a trail of breadcrumbs to Ishgard, where we discovered a slave auction was scheduled deep in the ruined areas of the Brume. We rescued the slaves and captured many slavers and buyers-of-slaves, but the leaders escaped... |
| Foes to Friends |
|---|
| The Agate Union next traveled to Garlemald to assist a friend of one of its members. An illness had struck several people, and their healers could not keep up with the sickness. Upon arriving, investigations led the Agates to an unsettling fact: a rogue faction of Eorzeans was trying to re-engineer an ancient plague to eliminate Garleans. Though there is bitterness on the part of some Agates about Garlemald, we all recognize that the citizens are innocent, so we helped end this threat. |
Ranks
Like many free companies, Agate Union has some structure. Not a lot, but some.At the top is its founder, Nyte. Following her the structure is as below.
Facets - These are your top ranking officials. In character they help call shots and wrangle problems that arise. Out of character they are often in charge of important tasks like MSQ dungeon mastering (DMing), moderation, task delegation and more.
Companions of the Agate - These are members of the union who have been with the group for a long while, are the head of a certain specialty, or are a good voice to have in discussion. Trusted members, these folks often lead smaller missions and help recruit and vet new Agates
Agates - They are the shining sparkling center of the union. The vetted members of the group. Out of character, they can do anything, including leading adventures or DMing, starting up random rp, and bringing in new members to join!
Wards - These are folks under the protection of the Agate Union. They may not know the Agate Union is more than a philanthropic organization. [OOC: This rank is comprised of new members, OOC alts, and characters who ICly do not take part in the Robin Hood-esque elements of the FC].
On Alts
Alts are welcome to join the FC! Sometimes the main is for doing content or busy with another adventure so that isn't any worry. We do want to keep the number of alts from each person down to 1-2. There is only so much crossworld linkshell space.
If you have questions about bringing in alts for certain quests or events, just send us a line on our discord at #get-in-touch and we can make things work.
Quests - Garnet Lane Bounty Board
On the worn walls of Garnet Lane is a bounty board, just steps away from Junk & Junk, the junk seller and pawn shop operated by F'red Garnet. These quests are open to all comers, not just those in the Agate Union.If you're desperate enough to be in Garnet Lane, you're desperate enough to take a job from the board.[Please head to our Discord and make your way to QUESTS & RP INFO > bounty-board.]
Combat Role-Play in the Agate Union
About BOLT Into BATTLE
DISCLAIMER
We use a custom built role-play combat system developed by Friday Derringer@Mateus. We have been live-testing it for more than a year, and continue to tweak and adapt it to suit our role-playing needs. BOLT BASICS
Bolt uses a simplified D&D style system with both enemy and player AC (Armor Classes). D20 rolls that meet and beat the AC number for successful punishment. Player AC is determined by how you create your character - are they a tank, a support, or a damage-doer? At its very most basic, Bolt is a game of beating thresholds and using your specific advantages to help yourself and your teammates. PARTY ROLES
Characters are broken down into four basic roles: Tank, support, ranged/magical dps, and melee dps.Note: You're not restrained to your job as it would guide you in FFXIV. One could play an alchemist specializing in being a healer by throwing potions and tonics or a great-sword wielding melee DPS. If your character has multiple skills they can use, you can keep a couple load-outs ready to use whenever it's time to go adventuring! Try not to overdo it though -- there's teammates with different skill sets too for a reason.
BOLT Breakdown: Statistics
At the beginning of every campaign, your character must declare the role he, she, or they will fill during the campaign. This doesn't mean the role can't change later on, but a starting stat sheet must be prepared for every character.It should be noted that your role will affect your character statistics. Traditionally, a tank has more health and more armor class, for example, at the cost of DPS; a ranged DPS does more damage at the cost of armor class and health. AC
Armor Class. To take damage, the d20 roll must meet, or beat, your AC value. I.E. AC is 12, a 12+ will be a hit, an 11 or less is a miss. HP
Health! When you reach 0, you either die or are dragged off the field unconscious/grievously injured. We do not insist on death, but if you reach 0, you are now a burden and cannot participate in combat. ATK
This is the amount of base damage your attack will cause if you successfully land a hit. This number may be affected by buffs from yourself, other players, attackers, or the environment. Heal
Only support can heal during combat. It does not require a success/fail roll.
| ROLE | AC | HP | ATK | HEAL |
|---|---|---|---|---|
| TANK | 15 | 22 | 4 | NA |
| SUPPORT | 12 | 19 | 3 | 5 |
| MELEE DPS | 14 | 21 | 5 | NA |
| RANGED/MAGICAL DPS | 13 | 20 | 5 | NA |
Note: You may be locked into a build during a campaign, but between campaigns you can switch roles. You are also not required to be aligned with any in-game role. i.e. role-playing a healer while your character in-game is a reaper is entirely fine.Finally, while AC is important and the basic crux of hit/miss, just keep in mind the DM may make adjustments to suit the particular mission -- including forgoing AC altogether for a set of simple threshold rolls everyone has to beat to survive an attack for example -- like a large boss AOE (Think of it like raid-wide damage!).
BOLT Breakdown: Combat Organization
How we sort who goes when during combat is determined by DM preference, and can factor in different variables like group size, make-up, mission details, or more. In The Agate Union, we usually work with Initiative, though we have used Grouping before. Regardless, this is up to your DM, so pay attention when they advise you about the combat methodology. Initiative Style
All players roll for initiative (which order they will go in) with the highest going first. Enemies will also be rolled for and mixed up within the player's turns. The DM may respond to attacks in groups/one at a time depending on their style and choice for that mission. Grouping Style
Players and Enemies will go in separate phases based on role. Here is how this order is broken down. Support, Ranged & Melee DPS, Tank, Enemy/Enemies.Grouping style might be selected for larger groups and adjustments can be made as needed for event style. On the first turn Support can use this time to prepare for oncoming damage, support opening DPS, interact with environmental hazards or just attack!
BOLT Breakdown: Bonuses & Skills
Combat may involve extra elements - special skills, rebounds, limit breaks, potions/poisons, and more - what is or isn't allowed is determined by the campaign DM and the preparedness of the team!If you want to bring special anything to the event - grenades, magical abilities, special strengths or weaknesses, etc. - please review them with the DM prior to the event taking place. Preferably several days in advance. Potions
An adventurer's best friend! Every player should be outfitted with an X number of these at the start of the mission. It's the DM's duty to let the group know how many potions they have on hand and how they work. A basic potion would heal 5 HP for a single target. A DM might need some wiggle room based on the number of healer/support characters in the mission. These are used on your turn. Rebound
Every player is entitled to two free re-rolls with a bonus an encounter. The DM can adjust this number as they like. For example: Rhel first rolls a 12 for a miss; he can rebound and give it another roll with a +1 to their second attempt. So if Character A rolls a 12 again, it's a 13 this time with the +1. Limit Break
The secret counter you’ll be building up through battle! By either landing three hits, taking three hits, or a combination of both, you will fill up your Limit Break bar.Here are the two options for what you can use this full bar to do!* One single strike on an enemy for twice your usual Just ATK, no AC roll required.
* One AOE Heal across the board for allies, healing 6HP for each. Special Skills
After picking a role, every player gets to pick two special skills from the chart below to outfit their kit. Some of these have restrictions on number of uses and can be adjusted by the DM for an event (example: your 2-time use skills will have 3 uses in this mission). All of these can be adjusted to whatever role-play flavor you like so this a place to really shine and make your character unique! Some may be specific to a roll and will be noted if so.Reaction type skills are a special kind of skill that can be activated outside your turn. Read each skill for details.
| SKILL NAME | ROLE | DESCRIPTION & METHOD |
|---|---|---|
| HEALER'S DELIGHT | Support | Player can augment their healing into a group-wide heal 2 times an encounter. +3HP to all allies 2x each encounter |
| BIG CHEER | Support | Offers a single ally +3 to their next 3 AC-required attack rolls. Twice an encounter. +3 to AC rolls Next 3 rolls 2x each encounter |
| HOT HOT HOT | Support | Heal over time for one ally. Lasts for three of player's turns. +2 HP for an ally 3x turns. |
| CHILD LEASH | Support | It's Rescue. Forcibly yank an ally from perceived danger once per encounter. Can only be used on allies that consent to it. Rescued character avoids damage entirely on the attack they are rescued on. Acts as a REACTION. |
| GREEN DPS | Support | Allows support to add +1 to roll to AC and +1 to DMG, but next heal will be -2 HP. Penalty does not apply to LB. +1 to rolls and dmg but -2 HP on next heal. |
| OBSESSIVE PERSISTENCE | DPS / Tank | Gives +1 to dmg if consecutively attacking the same target. Bonus starts after two consecutive attacks and continue to stack to a max of +5 dmg. Cannot stack with TIDIM. Only augments damage. 2 attacks against the same target = +1 to DMG each turn a DPS continues to attack the same target, max +5. Resets upon target swap. |
| COVER CHARGE | Tank | Take damage for a single entity on their next turn. Damage is taken according to their AC. No attack can be taken by the user on the turn activated. No number limit on use unless otherwise specified by DM |
| TURTLED TURTLES | Tank | Allows them to hunker down and increase their AC by 2 and any allies behind them by 1 for the round. +2 AC to Tanks +1 AC to all allies behind Tank |
| BRUTE JUSTICE | Tank | Adds +1 to DMG for each ally that suffers damage from previous round, max +3. (Passive) +1 to dmg for each ally hurt in previous enemy turn, max +3. Recalculated each turn |
| GET'EM BUDDY! | Tank/DPS | On their own failed attack roll, they give an extra +2 to the roll of their nearest ally. Failed Attack = +2 to roll for an ally 2x an encounter |
| TCH I'LL DO IT MYSELF (TIDIM) | Tank/DPS | If having not received any healing or support for 3 turns, their next attack has increased damage and AC roll. (Passive) No Support x3 turns +4 dmg to next ATK and +2 to roll |
| LOCK IN | RANGED/MAGIC DPS | Forgo movement to lock onto your target and add +2 to your AC roll this turn. +2 to AC, 3x an encounter. Can stack with other buffs. |
| DAREDEVIL'S DELIGHT | MELEE DPS | Once an encounter you may choose to completely dodge a single attack. You forgo movement on your following turn. Acts as a REACTION. Single use an encounter |
| BLACK CAT CROSSING | All | Double the number of rebound rolls for you on the mission (passive) Base: x4 Rerolls with +1 to the roll |
| IT'S NOT A REBOUND | All | Forgo all Rebound rolls for a flat +2 bonus to rolls. Passive for all roles. +2 to AC rolls but no Rebound Rolls |
| CRITICALLY DIRECT | All | Upon rolling a 20 on an AC roll, immediately fill LB bar. If LB bar is already filled, may direct the bonus to an ally who’s bar is not. Must wait until next turn to use LB. If the bar would have filled on this turn, the bonus can be directed to an ally still. Roll 20 on AC = Immediate LB fill. If LB full, transfer bonus to friend. |
The Faces of the Agate Union
Keystone & Facets

Tasi'a

Nyte

Votya
Companions of the Agate

Crowe

Octavia

Wrag

Veranthius
Agates

Z'irys

Azena

Benio

Felicity

Sophie

Voyce

Rufwyrd

Blue
Wards

Adron

Stephannot

Dizih

Zesstran

K'endall

C'tris

Amh

Solus

Kiki

Sarnai

Xander

Tyr

Amara

Kaelen

Yemulen

Illuminata

Naia

Ocho

Elm

U'seht
Bylaws
Union Bylaws. IC rulesOOC rules will follow
OOC Note: This is a work in progress. Please leave your feedback here. (link tba)
This portion is the in-character portion.
1. Definition of the Agate Union
Mission Statement
The Agate Union exists to create refuge, opportunity, and solidarity for those overlooked by Ul’dah’s scales — adventurers, laborers, outcasts, and dreamers alike. Through fellowship, honest work, and mutual support, we strive to ensure no soul walks Garnet Lane and the world at large alone.Vision Statement
To build a Free Company where fortune is shared, dignity is defended, and people from every walk of life — from street urchins to merchants to sellswords — can find belonging, purpose, and a place to rise together.2. Membership
The Agate Union presents itself publicly as a mutual aid society, social fellowship, and gathering place for adventurers in Garnet Lane. Beneath that respectable veneer lies a quieter network of favors, smuggling, protection, intelligence, and support for those failed by Ul’dah’s laws and markets.Every rank within the Union represents not merely authority, but trust.Keystone
The Keystones are the foundation upon which the Union rests. They settle disputes, direct the Union’s ambitions, safeguard its people, and determine how far the organization is willing to bend the laws of Ul’dah in pursuit of justice, survival, or mercy. The Keystones appoint the Facets personally and entrusts them with portions of the Union’s operation. Their word is final in matters of alliance, punishment, sanctuary, and war.Though many see the Keystones as a leader, within the Union they are expected to be something more difficult: the one who carries the burden when hard choices must be made.Responsibilities
* Determines the Union’s long-term direction and priorities
* Oversees alliances, rivalries, and sensitive operations
* Grants advancement to Facet rank
* Protects the secrecy and stability of the Union
* Serves as final arbiter in internal disputes
* Maintains the trust and unity of the membershipFacets
Each Facet reflects a different side of the Union’s purpose. Some oversee trade and legitimate business. Others maintain intelligence networks, organize protection efforts, broker favors, or coordinate less lawful ventures. Facets are chosen by the Keystone not for popularity, but for reliability, judgment, and loyalty to the Union’s ideals. A Facet is expected to lead by example and act decisively when needed.To the outside world, they are respected representatives of the Union. Within Garnet Lane, they are the hands that keep the wheels turning.Responsibilities
* Manage day-to-day operations and Union affairs
* Organize gatherings, operations, and social functions
* Guide and mentor lower-ranked members
* Recruit trustworthy individuals into the Union
* Handle sensitive information and clandestine activities
* Maintain order and morale among the membership
* Advise the Keystone on matters affecting the UnionStewards
Stewards are proven members who have demonstrated initiative, loyalty, and investment in the Union’s people. They are not merely participants — they are caretakers of the community. A Steward may coordinate caravans, arrange safehouses, mediate disputes, watch over newer recruits, or ensure a struggling member is fed before the night is through. Many operations rise or fall on the shoulders of the Stewards, for they are the glue between leadership and the common membership.Responsibilities
* Foster activity, camaraderie, and participation
* Welcome and guide newer members
* Assist with organizing events, work, and operations
* Encourage connections and story within the Union
* Identify promising members worthy of deeper trust
* Support Facets in maintaining the Union’s stability
* Represent the Union honorably in public dealingsCompanions of the Agate
A Companion has earned their place through time, reliability, and presence. They are familiar faces at Union gatherings, dependable hands during trouble, and known quantities within Garnet Lane. While not entrusted with the Union’s deepest secrets, Companions are considered part of its living heart. They are expected to contribute to the atmosphere and wellbeing of the organization through fellowship, participation, and mutual aid.Responsibilities
* Maintain active involvement within the Union
* Attend gatherings, operations, and social events
* Support fellow members when able
* Represent the Union respectfully abroad
* Build trust and rapport within the community
* Contribute to the life and reputation of Garnet LaneOOC note: Contemplating rolling the two above roles into one.
Agates
Those who have taken the oath.
Agates are recognized members of the Union proper. They have moved beyond the uncertainty of new blood and are considered part of the organization’s broader family. Most members of the Union reside at this rank — laborers, adventurers, bartenders, bodyguards, artisans, couriers, and drifters alike. An Agate is expected to contribute what they can, whether through coin, labor, protection, information, or simple presence.Responsibilities
* Participate in Union life and activities
* Offer aid to fellow members when reasonable
* Uphold the Union’s reputation and customs
* Learn the rhythms and expectations of Garnet Lane
* Build trust toward greater responsibilityWards
Those under the Union’s protection
Wards are newcomers, drifters, probationary recruits, or those who linger at the edge of the Union without fully committing themselves to it. Some are merely passing through. Others may one day become the Union’s strongest stones. Until trust is earned, Wards are kept apart from the Union’s more delicate dealings and inner workings. Still, the Union extends them courtesy, shelter, and opportunity where it can. After all, every agate begins rough.((This role is also where alts are parked.))Responsibilities
* Become familiar with the Union and its customs
* Earn trust through conduct and participation
* Respect the privacy and discretion of senior members
* Contribute where able while under observation
* Decide whether they truly wish to walk with the Union3. Joining & Recruitment
This lays out how to join and recruitment policies.
I need feedback here because I suck.4. Promotion & Demotion
How do you get promoted? Why would you be demoted?
Do we need this section? Or can we keep it loose and base it on participation/reflection of officers?5. Dismissal
What happens if you are kicked out?
This refers to IC policy only, not OOC. If a member is kicked for OOC reasons we'll have to establish something else for how we deal with them.6. Code of Conduct
The Union is built upon trust, discretion, and mutual respect. These understandings are not laws etched in stone, but expectations shared among those who call Garnet Lane home.Keep the Peace Within the House
Disputes are inevitable among adventurers, sellswords, merchants, and drifters. Open hostility within Union grounds, however, is unacceptable. Arguments are to be settled with words, mediation, or sanctioned means — not by endangering the stability of the Union or its people.Look After Your Fellow Members
The Union survives because its people do not stand alone. Members are expected to aid one another where reasonably able, whether through labor, protection, information, companionship, or simple kindness.Coin may buy loyalty elsewhere.
Here, loyalty is earned through action.Respect the Privacy of the Union
Not every matter discussed within Garnet Lane is meant for public ears. Members are expected to exercise discretion regarding Union business, safehouses, vulnerable persons, and less lawful dealings. Loose tongues have buried better organizations than this one.No Predation Upon the Vulnerable
The Union exists in part to protect those overlooked or exploited by Ul’dah’s systems. Theft, coercion, abuse, or manipulation directed toward vulnerable people under Union protection is grounds for immediate expulsion — or worse. This includes fellow members.Earn Your Place Honestly
Titles within the Union are not bought with coin nor demanded through ego. Trust, reliability, initiative, and presence are the stones from which reputation is built. A member who contributes to the life of the Union will never go unnoticed.The Union Comes Before Pride
Members are expected to avoid conduct that brings unnecessary danger or scrutiny upon Garnet Lane and its people. There is no shame in retreat, compromise, or silence when it protects the whole.Respect the Authority of the Keystone and Facets
The Keystone and their Facets bear responsibility for the welfare of the Union. Their decisions are expected to be respected, even when not universally liked. Leadership may be questioned in private and in good faith. Undermining the Union publicly is another matter entirely.All Are Judged by Their Conduct
Within the Union, birth, coin, race, profession, and past mistakes matter less than one’s actions in the present. A dockworker may sit beside a merchant prince. A refugee may drink beside a seasoned adventurer. All are expected to carry themselves with dignity toward one another.Leave Garnet Lane Better Than You Found It
Whether through protection, labor, laughter, storytelling, music, trade, or simple companionship, every member is expected to contribute something to the life of the Union.The Agate Union is not merely an organization. It is a living community.7. Conflict Resolutions
The Union does not believe every wrongdoing must end in exile or bloodshed. A broken trust may yet be mended if those involved are willing to face the harm honestly and work toward repair.Justice within Garnet Lane is meant to restore balance whenever possible — not merely punish.Bring the Matter Forward
Conflicts should first be brought to a Steward or Facet before they fester into public hostility. Members are encouraged to speak plainly and truthfully about:
* What occurred
* Who was harmed
* What impact the conflict causedThe goal is understanding, not humiliation.Gather the Involved Parties
A Steward or Facet will meet privately with those involved to hear each side fairly. Members are expected to:
* Speak honestly
* Avoid personal attacks
* Listen without interruption
* Acknowledge harm where it existsThe Union values accountability over pride.Seek Repair
Whenever reasonable, the focus becomes repairing the damage done to trust, safety, or community. This may include:
* A sincere apology
* Returning stolen goods or coin
* Community service to the Union
* Assisting the harmed party directly
* Temporary loss of certain privileges or responsibilitiesThe purpose is to rebuild balance, not “win.”Rebuild Trust
Once amends are made, the matter is considered settled unless further harm occurs. Members are expected to allow room for growth rather than endlessly reopening old wounds. A person who genuinely repairs their wrongs should not remain forever chained to them.When Restoration Fails
Not every harm can be repaired. If a member refuses accountability, repeatedly harms others, betrays the Union, or endangers vulnerable people, the Keystone and Facets may impose harsher measures, including:
* Demotion
* Suspension from Union activities
* Loss of trust or access
* Exile from Garnet LaneThe Union offers second chances.
It does not offer endless ones.